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Capello dvd player directv
Capello dvd player directv







Recognize.Click += RecognizeStrokes_Click įor this example, we perform the ink analysis in the click event handler of the "Recognize" button.

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Listen for button click to initiate recognition. InkDrawingAttributes drawingAttributes = new InkDrawingAttributes() ĭrawingAttributes.Color = Windows.UI.Colors.Black ĭrawingAttributes.IgnorePressure = false A listener for the click event on the "Recognize" button is also declared.Ink strokes are rendered on the InkCanvas using the specified InkDrawingAttributes.The InkPresenter is configured to interpret input data from pen, mouse, and touch as ink strokes ( InputDeviceTypes).Next, we set some basic ink input behaviors:

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InkAnalysisResult inkAnalysisResults = null We then specify our global variables: InkAnalyzer inkAnalyzer = new InkAnalyzer() In the UI code-behind file (), add the namespace type references required for our ink and ink analysis functionality: The original ink strokes are then deleted from the ink canvas.

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When the "Recognize" button is pressed, all ink strokes on the ink canvas are analyzed and (if recognized) corresponding shapes and text are drawn on the standard canvas. The UI includes a "Recognize" button, an InkCanvas, and a standard Canvas. In this example, recognition is initiated when the user clicks a button to indicate they are finished drawing.ĭownload this sample from Ink analysis sample (basic) For basic, single-line, plain text scenarios such as form input, see Constrained handwriting recognition later in this topic.









Capello dvd player directv