

This money code can be performed once per game. And, do not forget the space between add_money and 20000. Be sure you are on the campaign map before pressing ~. Note: Gerry Edmonds notified us he had trouble with the money code. Oliphaunt - 40% bigger elephants in campaign mode Jericho - Walls fall down in siege in battle map mode

Gamestop - 10% cheaper units in campaign mode Then, enter one of the following codes to activate the corresponding cheat function:Īdd_money 20000 - Increase money by 20,000 Press ~ during game play to display the console window. Note: Do not attempt this if your squaring off against elephants, as you will not win. Your own casualties are usually light to moderate. The combined force of your Cavalry coming forward at a charge is enough to frighten most troops or throw them back. Next, order your men to run or to charge. Then, select all of your Cavalry units and resume game play. Try to go for an even distribution if possible. Just when the battle starts, pause game play and assign each individual Cavalry unit to attack one unit from the enemy's side. If you have a large force of Heavy Cavalry and not much else, you can use these units to throw back a much larger army. If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion! Submitted by Ferret Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. Submitted by BlueMonkeyįor an almost unfailable Roman Legion setup, use this.

For some reason, you lose a lot less men. But please do not take this.Īn easy way to absorb a horse charge for roman infantry is to activate a testudo. I'm afraid that I cannot help you with your cheats programme. Rome Total War Cheats Hi There Just thought I would reply to some of the threads that have been written.
