


New VDC has been designed to handle that case. One major problem current VDC implementation has is that is doesn't handle midframe resolution changes (look at Order of the Griffon). Today, I also began work on new VDC core though its not finished yet. It also contains a new "High Quality" mode whereby it is run at ~220Khz and resampled back to 44.1 Khz. The new PSG has more accurate noise emulation, partial support for the LFO (mostly figured out from mednafen sources and the PSG doc/patent) and can generate samples cycle accurately. Today I wrote a completely new PSG which is working quite good. I had free time today so I decided to work on this. I have not stopped working on this emulator. : kick, can you rename thread name from TurboEngine to Turbo Engine 16?įor those interested, I thought I'd just give an update on this. * Change of name from Turbo Engine to Turbo Engine 16 to avoid confusion withĭownload from the same link given in the first post. Sound skipping and hiccups in the emulation. * Turbo Engine will now use sound card for timing. * Support for bit shuffled USA ROMs (Cadash, Final Lap Twin etc.). * Sprite limitations implemented (After Burner II). * Sprites to background priority corrected (Cadash). * Inter-sprite priorities implemented (Bomberman, Racing Damashii, and just about every game). Thanks to Exophaseįor posting comments on the emutalk boards. * Various fixes to the CPU core and some timing changes. Mainly some emulation fixes (without rewriting VDC timings).
